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Republic Commando - Galaxy At War III

RULES:
Galaxy At War (GAW) – Star Wars: Republic Commando

Rules for Galaxy At War

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1. Registration

All Clans MUST be registered with TeamXtreme WarZone in order to participate in Republic Commando events. Club Captains must have all participating members registered with WarZone and affiliated with their Club including the Captain approving themselves.

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2. Setup and Coordination of Matches

a) Match Agreement:
During match setup, when maps, hosts, number of matches, in game species, and competing sides are chosen, players on each team should be announced to help enforce that all players in the match are signed up at TeamXtreme WarZone and are active on a club.

b) Membership:
Clan and player membership should be verified prior to each battle event. WarZone names MUST match in-game names.

c) Match Settings:

1. All "matches" between same continents are 1 map played two times with teams changing sides between rounds. Each round gets reported by the winner of that round.
Do not agree to a match if you do not have time to play 2 rounds.

2. All "matches" between two continents (usually U.S.A. vs. Europe) are 1 map played two times with teams changing sides between rounds.
The team which is on their home continent must take the Trandoshan side.
If available, each round is to be played on a server located in another continent.
Each round gets reported by the winner of that round.
Do not agree to a match if you do not have time to play 2 rounds.

3. Teams are required to use the EXACT same "roster" in each round, no substitutions (NO EXCEPTIONS).
If a player from round 1 does is not able to play in round 2 they receive a score of "0" for each of their stats during round 2.
--> The team will play down a player(s) for that round.

If there are no members of the opposing team are available for round 2 available, a forfeit may be reported (provided you list round 1 match in the notes).
Failure to list the round 1 match number in the notes will cause the match to be deleted immediately.

4. Rosters should discussed if only to verify WarZone membership status, before the battle starts and host launches game.

d) Server crash/reset:
If the server is reset in the middle of match, players should record a screenshot of the control panel (console) to provide proof that the match was aborted. The Match will have to be continued as soon as possible.

f) Screenshots:
Taking screenshots at the end of a match is MANDATORY. Match reports without screenshots in their notes are invalid and will be deleted immediately.
Screenshots MUST be taken using Xfire to avoid "fakes".

g) Players per game:
Can range from 1 versus 1 up to 7 versus 7. No games hosting uneven sides will be permitted/authorized or reported.

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3. Match Play Specific Rules:

a) Spectators:
No in-game spectators are permitted at all.

b) Standard Weapons
DC-17, DC-15 pistol, trando repeater, shotgun, sniper, bowcaster, and thermal dets.
Any exceptions to this must be agreed upon by both sides and should be documented.

c) Weapon Spawning and Flag running with weapons:
The use of any commands to allow yourself or teammates to spawn weapons, shoot with the flag or even run with the flag (with a weapon out)is considered cheating and is FORBIDDEN. Use of any of these is not appropriate during match play. Anyone found to doing this will be removed from the event. If reporting someone for violating this rule you must have a screenshot. If this happens the match should continue to its completion, the match should be reported, the offense documented, and the incident reported to the Battle Moderators.

d) Neutral Dedicated Servers:
The use of a Neutral Dedicated server is mandatory for all matches. A Neutral Dedicated server is one that is hosted by Gaming Providers with sufficient bandwidth. LAN servers hosted by one of the players or other users are strictly forbidden.

e) In-game Names:
Players ingame names must match their WarZone Names. Name changes can be done by logging into WarZone and clicking edit profile.

If during a match a violation of any of these rules occurs, the players must decide upon and agree to a course of action. Play should continue if possible. Screenshots should be taken to document the offense as well as the agreement. However the match should proceed or restarted as agreed to by both clubs. Players should maintain proper respect and senior members of the clubs should attempt work out an acceptable compromise with little disruptions. If this is not possible please contact the Battle Moderators with match number, screen shots, and a list of players for each side as well as a detail description of what occurred. Its is the obligation of the competitors to know all of the rules.

All competitors will respect the rules and each other. Abusive language under any circumstance will result in removal from the event.
If reporting someone for violating this rule you must have a screenshot. The reported match will be removed and the player breaking the rules warned. If the player keeps breaking the rules, he may get removed from the event.


Player Disconnects During Game Event
If a player disconnects from the game, it will be the player’s responsibility to reconnect to the game as fast as possible. Players returning will contribute to their team score. If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).

Unless the Host Game Crashes, game will continue to the end. Pausing the match until the player returns is preferred, but not mandatory.

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4. Host Setup and Configuration

Requirements:
Neutral Dedicated Server is mandatory.

Select Maps Page
1. Gametype: Team Deathmatch 3. Selected Maps – As agreed during match setup.

Game Settings Page
  • Time Limit: None

  • Score Limit:
    • 1 vs 1 : 10
    • 2 vs 2 : 20
    • 3 vs 3 : 30
    • 4 vs 4 : 40
    • 5 vs 5 : 50
    • 6 vs 6 : 60
    • 7 vs 7 : 70

  • Max. Players : 2-14

  • Max. Specs. : 0

  • Friendly Fire: 100% (1.0)

  • Game Speed : 100% (1.0)

  • Respawn Delay:
    • 1 vs 1 : 2 seconds
    • 2 vs 2 : 4 seconds
    • 3 vs 3 : 6 seconds
    • 4 vs 4 : 8 seconds
    • 5 vs 5 : 10 seconds
    • 6 vs 6 : 12 seconds
    • 7 vs 7 : 14 seconds

  • Autobalance Teams: Off

  • Thermal Det. limit: 2

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5. Reporting Matches
1) Responsibility:
Winning teams are responsible for reporting their wins. Unless otherwise agreed upon prior to the match.
Each map result will be reported as an individual game played.

2) Documentation:
All players are encouraged to take their own screenshot of the results of each battle.

3) Unregistered Players:
Players affiliation and WarZone status have be verified by both teams prior to the event.

If you play in a match with a player who is unregistered please use the follow guidelines:
-Take a screenshot
-Contact the player

If you are able to get in touch with them:
Ask them to send an affiliation request to their club using:
http://warzone.tx-gaming.net/wargames/club-affiliations.asp

If you are unable to get in touch with them:
You can submit the match using the player not on roster name.
All matches submitted using this feature will be reviewed by the moderators.
All matches submitted using this feature must list players name and club in match notes, if they do not they will be deleted immediately.

The Captains will receive a PM with that match number indicating that a match with an unlisted player has been reported against their club.


The Match Submitter will have 48 hours to get the person registered for the event and on their clubs roster or the match will be deleted.

Anyone found abusing the player not on roster feature will be removed the tourney IMMEDIATELY and may be removed from further tourneys.



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Play fair, be friendly, and have fun. Your WarZone team.



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